Strategist: High end archers with flaming arrows for those annoying defensive towers With that said I like having strategists in every army.Ĭhampion: Spear heavy retinue with turtle formations I think all the general types have something to offer. Commanders buffs are especially amazing for the army and the moral they bring to their retinue is great for frontline.īut at least we both seem to agree Sentinals do not do much. I barely use them and most of my armies are Commanders, Strategists and Vanguards.Im not sure why you find Commanders and Vanguards weak, they are amazing and I do not really get armies without at least one of those. Sentinals and Champions feel the most lackluster. Give us a reason to diversify our armies and play around with new things without completely crippling our army's capabilities.Īlso - you misspelled the word "Infantry" in your video. The others aren't useless - but right now the pure utility of the strategist takes a lot of the decision making fun out of the army building process. Maybe give each type a critical unique unit type similar to how strategist bring trebs (shock cav require a vanguard, glaives require a commander, etc) or give some of the more powerful formations to other units (sentinels are the only ones that can bring turtle or spear wall, etc). Im not saying strategists need to be nerfed - just that we need more compelling reasons to bring the others. While they still have their uses, vanguards, commanders and sentinels feel very lackluster - offering little that is unique or critical to gameplay. The problem is that some of your other character types suffer as a result. They are essential because of trebuchets, flaming projectiles, formations and supply lines. Right now, Strategists are pretty much a "must have" for any army you build. That said, your video brings up a point that is worth discussing - strategists. The new changes to how the game feels and plays just work.
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